Day 5 of the Launch Boy saga!
We had a good run, but it’s become clear now that Launch Boy is returning to Earth. We peaked at #81 on kid’s games on Monday, and we’re gliding (falling?) back into obscurity as we fell off the “New Games” list in iTunes. What surprised me in particular was how fast the lifecycle was — your window of opportunity to climb the charts is literally a couple days. Even for a totally awesome revolutionary game (not to imply that we were), I would imagine that word-of-mouth viral spread would need more time than that to kick in. Pre-release buzz is the way to go, so you get your surge all at once. Unfortunately, we don’t have an audience (yet!) to buzz to, so hopefully that’s something we’ll cultivate in time.
To calibrate ourselves, we compared our ranking chart a few other games released at the same time. Most had a similar trajectory, with a peak in the >50 rank in a genre and a swift fall a few days later. Unless the launch marketing campaign generates the range of 10K+ downloads per day (at LEAST), your game will be pushed off the charts.
I’m going to start scouring the app rankings to see of any app was able to pull off a “second act” after the initial launch. For us, it seems like a stretch to think we can hit that 3000+ download/day rate (that we were getting from the iTunes new games listing) with the limited marketing resources we have at the moment. In the meantime, time to regroup and strategize for our next title!



